Retro Programming

Sunday, 29 May 2016

Divide and Conquer Line Algorithm for the ZX Spectrum

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While attempting to write a game in 256 bytes I needed a routine to draw lines, but Bresenham's line algorithm weighs in at approx ~120 ...
4 comments:
Friday, 27 May 2016

Langton's Ant for the ZX Spectrum

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Langton's Ant is an automata which creates a complex pattern by following a couple of simple rules: If the ant is on an empty pixel,...
Saturday, 3 October 2015

The Matrix Digital Rain for the ZX Spectrum

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A few days ago I coded The Matrix digital rain effect, a fictional representation of the code for the virtual reality of The Matrix. The tec...
3 comments:
Sunday, 26 July 2015

Z80 Size Programming Challenge #5

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Recently I issued the fifth Z80 challenge for the Sinclair Spectrum: This time the challenge is to write a solid flood fill routine to fil...
3 comments:
Monday, 6 April 2015

Z80 Size Programming Challenge #4

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The fourth Z80 challenge for the ZX Spectrum was issued last week: Back to something simple for the next challenge, a diagonal fade-to-wh...
12 comments:
Monday, 30 March 2015

Z80 Size Programming Challenge #3

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Recently I issued the third Z80 programming challenge for the ZX Spectrum: This time the challenge is to write the shortest code to displa...
5 comments:
Monday, 15 December 2014

Z80 Size Programming Challenge #2

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Last week I issued the second Z80 programming challenge: Something slightly more complex this time. Write the shortest code to mirror the ...
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